The Lab panel interface layout
Opening the Lab panel via the left-hand navigation sidebar reveals a structured vertical console of sandbox modifiers. In baseline player accounts, several basic controls can be toggled freely, while advanced administrative actions display locked badges.
| Control Entry | Sub-Label on Interface | Baseline State | Unlocked With | Functional Purpose |
|---|---|---|---|---|
| Maps | Change map, from any map | OPEN |
Available | Opens the arena map selector to load alternative testing layouts. |
| Slow time | None | OFF / Toggle |
Available | Reduces global simulation velocity for slow-motion physics review. |
| Stop time | Comes with Lab Controls | LOCKED |
Lab Controls Pass | Freezes all active dummy movement and projectile physics in place. |
| Free cam | Or press L | OFF / Toggle |
Available | Detaches the game camera from the player avatar for cinematic observation. |
| Fly | Comes with Lab Controls | LOCKED |
Lab Controls Pass | Enables free-flight traversal across the skybox and overhead structures. |
| Spawn dummies | Comes with Lab Controls | LOCKED |
Lab Controls Pass | Spawns multiple test dummies simultaneously without pressing G repeatedly. |
| Launch | Comes with Lab Controls | LOCKED |
Lab Controls Pass | Applies high upward impulse to all active ragdolls across the arena. |
| Explode | Comes with Lab Controls | LOCKED |
Lab Controls Pass | Detonates explosive impulses under every active ragdoll simultaneously. |
In addition to the main Lab toggle menu, the HUD includes a dedicated Lab Log button immediately below it. In recorded sessions, clicking this button surfaced brief status messages such as "Waitlist added," though its complete telemetry tracking capabilities remain unrecorded.
How experimental modifiers alter gameplay
The administrative commands in the Lab panel fundamentally alter how you observe ragdoll interactions and stress-test the environment.
Time manipulation
Activating Slow time allows you to observe high-velocity trauma frame by frame. When a dummy is launched into a propeller or crushed by a hydraulic press, slowing the simulation rate makes it possible to see exactly which bone joint breaks first. The Stop time feature freezes airborne bodies mid-flight, allowing you to walk up to suspended ragdolls and inspect trauma using body damage and Body Scan tools.
Environmental spawning and mass stress-testing
While pressing G spawns a single dummy at the central plaza spawn marker, the Lab panel's Spawn dummies function generates large groups at once. This enables wide-scale testing of environmental hazards, chain-reaction explosions, and epidemic spreads from zombie infections.
Demolition Pack integration
Players holding the Demolition Pack pass gain a special module within the Lab window: the ability to spawn explosive red barrels directly into the arena. Rather than relying solely on spawned grenade drops or fixed environmental cannons, you can place clusters of volatile barrels around test zones and trigger them remotely.
Acquisition: passes and entitlement rules
The administrative tools in the Lab are governed by the commercial permissions outlined in our comprehensive game passes index:
- Lab Controls Pass: Unlocks Fly mode, Stop time, mass dummy spawning, and physics impulses (Launch and Explode). Priced historically at 69 Robux.
- VIP Pass: Grants immediate access to Lab Controls alongside gold weapon skins, a VIP chat tag, and scoreboard recognition. Priced historically at 199 Robux.
- Demolition Pack: Specifically unlocks the Place barrels tool in the Lab window alongside the portable Rocket Launcher. Priced historically at 39 Robux.
How to configure a controlled experiment in the Lab
To run an isolated trauma assessment using available Lab functions:
- Click the Lab button on the left sidebar to expand the administrative controls console.
- Toggle Slow time to
ONto slow the global simulation speed by half. - Toggle Free cam to
ON(or press L on your keyboard) to position your camera viewpoint above the test zone. - Spawn a test subject at the plaza and direct it toward a testing facility like the industrial crusher.
- Capture your observation data by engaging the Body Scan tool to record skeletal fractures in slow motion.
FAQ
Can baseline free players use any Lab features?
Yes. The Maps browser, Slow time toggle, and Free cam toggle (also mapped to keyboard shortcut L) are unlocked for standard players in recorded gameplay.
What is the difference between Slow time and Stop time?
Slow time reduces the physics tick rate so everything moves in slow motion, whereas Stop time halts all motion entirely, freezing airborne objects and active ragdolls mid-stride.
What does the Lab Log button do?
The Lab Log button is situated on the left sidebar below Lab. In gameplay recordings it displayed temporary system notifications such as "Waitlist added," but its full log history remains unrecorded.
Does the Everything Pass unlock Lab Controls?
Yes. The Everything Pass includes all tools, events, and utility passes, explicitly covering the Lab Controls suite.